Posts

SWOT Analysis Redo

  OLD -  SWOT Analysis:   Strengths: I am passionate about learning more when it comes to games design and I’m creative when thinking of different ideas. I have a good understanding of how to create environments and import assets when it comes to Unreal 4/5. I am currently using my own time to look into different parts of games development to try and increase my knowledge.   Weaknesses: Throughout college I’ve tended to leave things till last minute to get them done, or I only complete them when I want to. I don’t have great knowledge of game engines outside of Unreal, so learning ones like C# could benefit me. Lacking in experience outside of college when it comes to the game industry, which many are looking for at the moment.   Opportunities: Hopefully going to university will help develop my skills in order for me to get a better job in the future. Things like AI will help develop the games industry in a new way, so learning how to effectively use AI might p...

Reflection on Work / Development

Reflection of current work: Over the last year, I've felt myself grow a lot during games development and have become very proud of what I've been able to achieve. It's also allowed me to understand what I properly want to do as well; at the start of the year I felt like i didn't know what section of games development i wanted to do, but know i understand that overall game design and environmental design is my passion.  Though I've gained some interest in the coding and modeling area's of games development too. This is all thanks to the team of people I've been working with this year, and because of the role i have as the Producer of the team, I have been working with everyone to put it all together and work in different sections when i am required too.   Developing our game in Unreal 5 has also given me a lot of insight into games engines too, I'm still a little unfamiliar with many others, but the things I've learnt on UE5 should hopefully transfer ...

Video playthroughs / Clips to show

This first video is a playthrough of our first level, there are a few things that are still not finished yet: eg places which haven't been textured etc. But this is what the level is going to end up looking like. This is a very early video of what we have for our second level, we have a lot more to add to it and this is just showing the general lay out, along with something we've added to scare the player.  

Friday Meeting Post

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  The Forum Meeting write-up: What happened - We made a presentation about our games and presented it to someone who was hosting the event. We talked about what we would do on the day and how we would market/show off our game. Our game "Horror's Below" seems like it would fit the event well, though we have certain parts that need to tone down due to the event being marketed as Family Friendly. We did our presentation and each talked about different sections on the games which we had worked on, for example Daniel talked about the coding sections, i talked about the development and design sections etc. We finished off out PowerPoint with a teaser trailer for the game made by our 3D model and artist, Gemma. Image from the presentation: (Daniel's slide) What we learned about the event - We learned that the event is going to how quite a lot of young people and children attending it, meaning that we might need to do more and make it more interactive. So we are going to crea...

Escape room - Presentation

 For our client, we've had to make a presentation to let him know what our game is about, the mechanics and idea's which have lead up to it and our plans. We went through different sections on our PowerPoint, mainly talking about: What our game is - Our game is about you looking for your friends which have gone exploring in a cave without you. The cave has been rumored to have many disturbing things inside of it, even whispers of an hidden city deep within it. The player will encounter monsters which take on the shape and looks of their friends, once realized you must escape whilst collecting objects from each of your friend bodies. Our inspiration -  Timescale - Budget/Hardware - Current progress -

Game development game thing yeah

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  Game creation / Game idea stage:  When we first started development on the game, we had to plan out and think in a more detailed way of what our game would be and what would really be achievable with our combined skill/time. My original idea changed a lot and we ended up coming up with a main idea as a group. Your friends went out camping into a cave a couple days ago, it's been off limits to the public and you decided to not join them because of that. You get a text from your friend saying that they're stuck, and you need to come help them, so you make your way to the cave and explore it to try find them. The cave is not like any normal cave though, you find signs that your friends have passed through, but must go different paths and solve puzzles to try and catch up to them. This idea is very different to the one i had originally, my original idea consisted of having your friends be NPC's which would come down into the cave with you. You could then use different NPC...

Cave Idea / Presentation

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 After participating in the escape room, we've all had to come up with a different idea and make it into a presentation, which we'd then pitch against each other, and vote on which ones we liked the most. The top two would get picked and the class getting separated into 2 so we can work on them. I've had the idea for a long time now to create a game based around caves, and the unknown horrors that are within them. My idea for the game is that you and a group of friends go down into a cave to explore it, trying to figure out why it was abandoned. Eventually you stumble upon the ruins of an ancient city deep unground and have to figure out how to escape, as you feel like you are not alone down there.  The game is going to be based around a trust mechanic with different NPC's that accompany you. You've all been falling out a little but need to figure out how to leave regardless. If you do things with all of them and keep them happy, then you should all be able to escap...